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Jacobb

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Posts posted by Jacobb

  1. Entry to the league is $125 and must be paid when you take over this team. This team should easily be back in the playoffs this year. It has the 9th pick in both rounds of our rookie draft. We also have a GroupMe set up if you use that to chat with some other guys. We use leaguesafe for handling the monies. Email me at jacobbenoit1010@yahoo.com if you want the team.

     

    http://fantasy.espn.com/football/team?leagueId=126060&teamId=10

  2. Email me at jacobbenoit1010@yahoo.com for a spot

     

    LEAGUE IDENTITY
     
    DESCRIPTION SETTING
    League Name Run And Gun
    League URL http://runandgun1557323298.football.cbssports.com
    League E-mail Address runandgun1557323298@football.cbssports.com
    Teams 16
    League Entry Fee $150
    ROSTER LIMITS
     
    STATUS MIN MAX  
    Starters 10 10  
    Bench 0 10  
    Injured Players 0 2  
    Practice Players 0 0  
    Total Players 10 22  
    POSITION ACTIVE MIN ACTIVE MAX ROSTER TOTAL
    QB 1 1 3
    RB 2 2 No Limit
    WR 2 2 No Limit
    TE 1 1 No Limit
    RB-WR-TE 2 2 No Limit
    K 1 1 2
    DST 1 1 2
    EXTRA ROSTER SETTINGS
    Illegal rosters score zero points in standings.
    Injured players do not count against positional roster limits.
    TRANSACTION SETTINGS
     
    DESCRIPTION SETTING
    Lineup Policy Owners may set lineups and change players' positions from a list of their eligible positions.
    Lineup Deadline Lineup deadline is five minutes before gametime for each player.
    IR Options Only players who are on injured reserve may be placed into Injured status.
    Add/Drop Policy Add/drops will process immediately.
    Add/Drop Deadline Transactions will lock five minutes before the first game on Sunday (excluding London games). Players whose teams already played will be locked for the remainder of the scoring period.
    Trade Policy Trades must be approved by the commissioner.
    Trade Deadline No trades can be made after the trade deadline of 11:59 pm et 11/14/19.
    Offseason Trades Owners may make trades during the offseason.
    PLAYER POLICIES
     
    DESCRIPTION SETTING
    Player Pool AFC and NFC Players.
    FEES SETTINGS
     
    DESCRIPTION SETTING
    League Entry Fee 150
    COMMISH MESSAGE
     
    Welcome to the Run And Gun Dynasty league! Started in 2019. 

    ENTRY 
    Yearly entry is $150 and will be paid to leaguesafe.com. Due by July 1st. $2100 in prizes. $150 to the CBS fee. $150 stays in leaguesafe to sell an orphan team at discount. 

    PAYOUTS 
    Regular season 1st $425, 2nd $300, 3rd $200, 4th $150 
    Playoffs 1st $500, 2nd $300, 3rd $150 
    Toilet Bowl winner gets $75 

    KEEPERS 
    You will keep your entire roster from year to year. We will have a 2 round rookie/free agent draft each off-season then you will cut 2 players before the season starts. 

    DRAFT 
    Our first draft will be a 20 round random snake draft with the draft order being randomized by CBS. Starting once everyone has paid. Each yearly draft will be reverse order of regular season standings. 

    Trades 
    Will be reviewed by the commissioner before being processed. You can trade draft picks for current season and next season. To trade picks for next season you must be paid for that year. You can do this by PayPal or check to the commissioner. You must be paid to make off-season trades. 

    Free Agents 
    Will be on a first come first serve bases. No off-season pickups are allowed until after our yearly draft. 

    LINEUP POLICY 
    You must play an active lineup each week or you will lose you 2nd round draft pick. If it happens again you will lose your 1st round draft pick. I will give one warning!
    DRAFT SETTINGS
     
    DESCRIPTION SETTING
    Draft Format Extended Draft
    Draft Order Type Snake
    Draft Date/Time Your draft has not been scheduled yet. You can schedule a date/time from Draft Management in the Commish Tools.
    Draft Rounds 20 Rounds, with 720 minutes between picks.
    Draft Robot enabled from 10:00 am ET to 10:00 am ET - picks are made automatically for teams that let the clock expire.
    SCORING SYSTEM
     
    OFFENSIVE NAME SETTINGS
    FG Field Goals 3 points
    Plus 1 point for a FG of 40 to 49 Yds
    Plus 2 points for a FG of 50 to 99 Yds
    FL Fumble Lost, Including ST plays -2 points
    Fum2PK Fumble Recovery Two-point Conversion, Kicking formation 2 points
    Fum2PT Fumble Recovery Two-point Conversion, Two-point formation 2 points
    MFG Missed Field Goal -1 point
    MXP Missed Extra Point -1 point
    OFRTD Offensive Fumble Recovery TD 6 points
    Pa2P Passing Two-point Conversion 2 points
    PaInt Passing Interception -2 points
    PaTD Passing TD 4 points
    PaYd Passing Yards 0+ PaYds = .04 points for every 1 PaYd
    Plus a 2 point bonus @ 400+ PaYd
    Re2P Receiving Two-point Conversion 2 points
    ReTD Receiving TD 6 points
    ReYd Receiving Yards 0+ ReYds = .1 points for every 1 ReYd
    Plus a 2 point bonus @ 100+ ReYd
    Plus a 4 point bonus @ 200+ ReYd
    Ru2P Rushing Two-point Conversion 2 points
    RuTD Rushing TD 6 points
    RuYd Rushing Yards 0+ RuYds = .1 points for every 1 RuYd
    Plus a 2 point bonus @ 100+ RuYd
    Plus a 4 point bonus @ 200+ RuYd
    XP Extra Points 1 point
    DEFENSIVE NAME SETTINGS
    DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
    DSTPA Points Against Defense/ST 0 - 1 DSTPA = 5 points 
    2 - 6 DSTPAs = 4 points 
    7 - 13 DSTPAs = 3 points 
    14 - 17 DSTPAs = 2 points 
    18 - 21 DSTPAs = 1 point 
    28 - 34 DSTPAs = -1 point 
    35 - 45 DSTPAs = -3 points 
    46 - 99 DSTPAs = -5 points 
    DTD Total Defensive and Special Teams TD 6 points
    Int Interceptions 2 points
    SACK Sack 1 point
    ST2PT Special Teams Conversion Return for Two-points (ID/ST/DST) 2 points
    STY Safety 2 points
    STY1PT Special Teams One-point Safety (ID/ST/DST) 1 point
    YDS Yards Allowed 0 - 99 YDSs = 5 points 
    100 - 199 YDSs = 3 points 
    200 - 299 YDSs = 2 points 
    300 - 349 YDSs = 1 point 
    350 - 399 YDSs = -1 point 
    400 - 449 YDSs = -3 points 
    450 - 499 YDSs = -5 points 
    500 - 549 YDSs = -6 points 
    550 - 999 YDSs = -7 points 
    SCORING POLICIES
     
    DESCRIPTION SETTING
    Scoring System Head-to-Head, Points
    Scoring per Period Scoring based on total stats each period.
    SCHEDULE & PLAYOFFS
     
    DESCRIPTION SETTING
    Matchups Per Period 2
    Playoffs Start Week 14
    Playoffs Last 3 Weeks
    Automatic Playoffs Yes
    Number of Playoff Teams 8
    Reseed Teams after each round Yes
    Hold a third place game Yes
    Run Consolation Playoffs Yes
    Number of Consolation Teams 8
    Archive Standings No
    Standings Tiebreaker Ties in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record.
    Division Winner Tiebreaker Ties for division winner are resolved using standings tiebreakers
    Playoffs Matchup Tiebreaker Playoff ties go to the team with more points from Reserves.
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