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16 Team Dynasty on CBS $150 entry through leaguesafe

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Email me at jacobbenoit1010@yahoo.com for a spot


League Name Run And Gun
League URL http://runandgun1557323298.football.cbssports.com
League E-mail Address runandgun1557323298@football.cbssports.com
Teams 16
League Entry Fee $150
Starters 10 10  
Bench 0 10  
Injured Players 0 2  
Practice Players 0 0  
Total Players 10 22  
QB 1 1 3
RB 2 2 No Limit
WR 2 2 No Limit
TE 1 1 No Limit
RB-WR-TE 2 2 No Limit
K 1 1 2
DST 1 1 2
Illegal rosters score zero points in standings.
Injured players do not count against positional roster limits.
Lineup Policy Owners may set lineups and change players' positions from a list of their eligible positions.
Lineup Deadline Lineup deadline is five minutes before gametime for each player.
IR Options Only players who are on injured reserve may be placed into Injured status.
Add/Drop Policy Add/drops will process immediately.
Add/Drop Deadline Transactions will lock five minutes before the first game on Sunday (excluding London games). Players whose teams already played will be locked for the remainder of the scoring period.
Trade Policy Trades must be approved by the commissioner.
Trade Deadline No trades can be made after the trade deadline of 11:59 pm et 11/14/19.
Offseason Trades Owners may make trades during the offseason.
Player Pool AFC and NFC Players.
League Entry Fee 150
Welcome to the Run And Gun Dynasty league! Started in 2019. 

Yearly entry is $150 and will be paid to leaguesafe.com. Due by July 1st. $2100 in prizes. $150 to the CBS fee. $150 stays in leaguesafe to sell an orphan team at discount. 

Regular season 1st $425, 2nd $300, 3rd $200, 4th $150 
Playoffs 1st $500, 2nd $300, 3rd $150 
Toilet Bowl winner gets $75 

You will keep your entire roster from year to year. We will have a 2 round rookie/free agent draft each off-season then you will cut 2 players before the season starts. 

Our first draft will be a 20 round random snake draft with the draft order being randomized by CBS. Starting once everyone has paid. Each yearly draft will be reverse order of regular season standings. 

Will be reviewed by the commissioner before being processed. You can trade draft picks for current season and next season. To trade picks for next season you must be paid for that year. You can do this by PayPal or check to the commissioner. You must be paid to make off-season trades. 

Free Agents 
Will be on a first come first serve bases. No off-season pickups are allowed until after our yearly draft. 

You must play an active lineup each week or you will lose you 2nd round draft pick. If it happens again you will lose your 1st round draft pick. I will give one warning!
Draft Format Extended Draft
Draft Order Type Snake
Draft Date/Time Your draft has not been scheduled yet. You can schedule a date/time from Draft Management in the Commish Tools.
Draft Rounds 20 Rounds, with 720 minutes between picks.
Draft Robot enabled from 10:00 am ET to 10:00 am ET - picks are made automatically for teams that let the clock expire.
FG Field Goals 3 points
Plus 1 point for a FG of 40 to 49 Yds
Plus 2 points for a FG of 50 to 99 Yds
FL Fumble Lost, Including ST plays -2 points
Fum2PK Fumble Recovery Two-point Conversion, Kicking formation 2 points
Fum2PT Fumble Recovery Two-point Conversion, Two-point formation 2 points
MFG Missed Field Goal -1 point
MXP Missed Extra Point -1 point
OFRTD Offensive Fumble Recovery TD 6 points
Pa2P Passing Two-point Conversion 2 points
PaInt Passing Interception -2 points
PaTD Passing TD 4 points
PaYd Passing Yards 0+ PaYds = .04 points for every 1 PaYd
Plus a 2 point bonus @ 400+ PaYd
Re2P Receiving Two-point Conversion 2 points
ReTD Receiving TD 6 points
ReYd Receiving Yards 0+ ReYds = .1 points for every 1 ReYd
Plus a 2 point bonus @ 100+ ReYd
Plus a 4 point bonus @ 200+ ReYd
Ru2P Rushing Two-point Conversion 2 points
RuTD Rushing TD 6 points
RuYd Rushing Yards 0+ RuYds = .1 points for every 1 RuYd
Plus a 2 point bonus @ 100+ RuYd
Plus a 4 point bonus @ 200+ RuYd
XP Extra Points 1 point
DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DSTPA Points Against Defense/ST 0 - 1 DSTPA = 5 points 
2 - 6 DSTPAs = 4 points 
7 - 13 DSTPAs = 3 points 
14 - 17 DSTPAs = 2 points 
18 - 21 DSTPAs = 1 point 
28 - 34 DSTPAs = -1 point 
35 - 45 DSTPAs = -3 points 
46 - 99 DSTPAs = -5 points 
DTD Total Defensive and Special Teams TD 6 points
Int Interceptions 2 points
SACK Sack 1 point
ST2PT Special Teams Conversion Return for Two-points (ID/ST/DST) 2 points
STY Safety 2 points
STY1PT Special Teams One-point Safety (ID/ST/DST) 1 point
YDS Yards Allowed 0 - 99 YDSs = 5 points 
100 - 199 YDSs = 3 points 
200 - 299 YDSs = 2 points 
300 - 349 YDSs = 1 point 
350 - 399 YDSs = -1 point 
400 - 449 YDSs = -3 points 
450 - 499 YDSs = -5 points 
500 - 549 YDSs = -6 points 
550 - 999 YDSs = -7 points 
Scoring System Head-to-Head, Points
Scoring per Period Scoring based on total stats each period.
Matchups Per Period 2
Playoffs Start Week 14
Playoffs Last 3 Weeks
Automatic Playoffs Yes
Number of Playoff Teams 8
Reseed Teams after each round Yes
Hold a third place game Yes
Run Consolation Playoffs Yes
Number of Consolation Teams 8
Archive Standings No
Standings Tiebreaker Ties in the standings are resolved in this order: Winning Percentage, Total Points, Head to Head Record.
Division Winner Tiebreaker Ties for division winner are resolved using standings tiebreakers
Playoffs Matchup Tiebreaker Playoff ties go to the team with more points from Reserves.
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